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Every year, I try to give a wide range of games a chance—AAA blockbusters, small indie titles, and everything in between. Some surprise me. Some disappoint. But one game https://www.dewinter-partners.nl/ this year stood out for all the wrong reasons. It wasn’t just underwhelming—it was outright frustrating. Let’s talk about the worst game I played in 2025: [Insert Game Title].
This isn’t meant to trash the devs or their hard work, but if I’m being honest, this game failed on multiple levels—and here’s why.
It Had So Much Potential
What made this game so disappointing is that it looked like it had potential. The trailers were exciting. The concept was unique. The early marketing promised an open-world sci-fi adventure filled with choice, exploration, and action. It sounded like everything I enjoy in a game.
But within the first few hours of playing, that promise started to fall apart.
Unfinished and Buggy
Let’s start with the technical side. The game felt rushed. Glitches were everywhere—NPCs floating in the air, enemies freezing mid-fight, textures popping in seconds late, and audio randomly cutting out. Cutscenes would bug out, the UI was clunky, and I experienced multiple crashes in just the first weekend.
Patches helped a little, but the core issue was clear: the game simply wasn’t ready for release.
Boring Gameplay Loop
The biggest problem? It just wasn’t fun.
Combat was sluggish and unresponsive, with weapons that felt like shooting foam darts. Enemy AI was either brain-dead or unfairly overpowered. The quests were repetitive and uninspired—endless fetch tasks and generic “go here, kill this” objectives that felt more like chores than challenges.
Even exploration was a letdown. The world looked big but felt empty. There was no sense of discovery or reward for going off the beaten path.
Weak Story and Writing
The game also struggled narratively. Dialogue felt awkward and stiff, and characters were forgettable at best, cringe-worthy at worst. The main plot tried to be deep and mysterious, but poor pacing and underdeveloped lore made it hard to care. I found myself skipping dialogue—something I never do—just to move things along.
Pay-to-Win Elements
On top of everything, the in-game shop was aggressively pushed. Some items and cosmetics were locked behind overpriced microtransactions. Worse, there were actual pay-to-win elements—gear upgrades and stat boosts available only through real-money purchases. That was the final red flag.
Final Verdict
I wanted to like this game. I really did. I gave it time, tried to be patient, and waited for fixes. But nothing could change the fact that it felt unfinished, uninspired, and over-monetized. When I finally uninstalled it, I felt more relief than regret.
Every gamer has their personal flop of the year—this was mine.…